Scrum and software development work together, in order to achieve better and faster results. Being a part of Agile software development to manage software application development, Scrum relates to an approach of restarting the game after a small encroach from the method in rugby football. This project management framework helps the team to move ahead through a series of sprints or iterations.
Today, Scrum is also adapted by the companies like Apple, Facebook, Google and Microsoft to manage various aspects of their business. Unlike other working methods, Scrum enables teams to work faster. Thus, it is considered to be one of the ideal and unique delivery model for complex requirements and aggressive deadlines. In a formulated management methodology, roles are specifically defined and the process is strictly applied. However, Scrum offers a framework within which the team can take various decisions as and when required, rather than subscribing to a timeline.
- Product Owner: helps the team apparently to search its goal by defining the features of the product, developing and planning out the product backlog, making scope of various decisions, and adjusting the preferences with the emerging requirements.
- Scrum Master: a servant-pioneer that level up the progressive system and mentor colleagues to help in upgrading themselves. He or she secures the team from interruption and helps them get to be completely functional and constructive.
- Scrum Team: a team of developers, testers, UI experts and business analysts.
- Sprint Review: This process can be followed, in order to build transparency and provide stakeholders an opportunity to come up with the feedback. The team provides demos of deliverables, which is tested by the Product Owner and he takes a call whether to accept or reject it. This helps to avoid the “Big Bang” effect at the end of a project.
- Sprint Retrospective: An approach with which the team pays attention to every single internal flow. This happens at the end of a sprint, to check the overall functioning of it.
- Sprint Planning: This happens once per sprint at either the beginning or the end. The team commits to a set of user stories, that have been prioritized by the Product Owner, that they believe can accomplished by the team in the sprint. The user stories are broken down into tasks, and the tasks are estimated in hours.
- Product Backlog: comprised of user stories and consisting of features, bugs, technical work, and knowledge acquisition, the product backlog is ever-changing and evolving due to stakeholder feedback. The backlog is owned by the Product Owner whom prioritizes it and keeps it clear and concise.
- Sprints: regular, repeatable word cadences. A product release consists of and progresses via a series of sprints. These should not exceed 30 days the typical length is two weeks.
- Burndown Charts: A way to visually gauge the progress of a team during a sprint.
Thus, Scrum gives a holistic and flexible development strategy enabling a development team to work as a unit by working closely. From their very first sprint, they commit to each other and diligently move towards a common goal.